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Newman: What do you see as CurseForge’s role in the market? We also have ongoing conversations with content creators who are not on CurseForge, and we hope to team up with them as well in the future. Marchand: The response from authors was extremely positive, and we think that most of them were very happy to find a passionate and attentive team that’s looking to serve them and the gamers using their products.
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Newman: How receptive have mod owners been to adding their products? WeakAuras 2 and ElvUI are missing for World of Warcraft, but present in other mod apps, for example. Gamers can also pay for the premium subscription to turn off advertising and level up their support to creators. We’ll never use intrusive ads like pop-up ads, or ads that run while the app is minimized. We know that the gaming community has suffered from intrusive ads, especially in the Minecraft community, and we’re very much against that, to the point we pay tens of thousand of dollars monthly for ad-quality services. You can see an example in the alpha, or at the screenshots from CurseForge’s Trello board. Marchand: We’re only going to introduce in-app banners and muted video ads, in a non-intrusive manner. How will you strike the correct balance in the new app? Newman: Some users aren't too happy about any ads, let alone prominent ones. In June, we made the internal decision that we are not comfortable sharing any data with anyone, not even a research agency. So we ended that relationship and amended our privacy policy to reflect that we won’t sell any data. We previously sold aggregated, non-personal data like “top PC games played in the U.S.” - similar to Steam Charts - to Newzoo, a trusted research agency that publishes reports on the gaming market. We have a detailed blog post about how we handle data. We’re committed to being transparent when it comes to what data is collected at each level. Overwolf’s privacy settings let everyone customize data collection for personalizing their experience and storing analytical data. Our core principle is to provide control to the end-user, and very easy customization.īroadly, similar to other software products like Discord and Steam, our client collects some data to work properly, personalize your experience, and store analytical data that is instrumental to improvement.
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Marchand: We made significant changes to our privacy policy and data collection since June 2020, and we intend to continue iterating on that and set an example to the entire industry on how to handle data correctly.
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Newman: What steps are you taking to address users' privacy concerns?
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The update screen for World of Warcraft mods, including the free 'Update all.' Overwolf We think that the main motivation to subscribe needs to be supporting authors. We hope to be able to provide further innovation for subscribers with time.
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We thought Update All an important feature to add from the get-go, based on the feedback we’ve received. Further, we’re going to reintroduce subscription options, in an effort to generate more revenue streams, of which 70 percent will go to authors.Īll the features in the CurseForge app will be available to all users, including quality-of-life features such as “Update All,” auto-install, Sync and multi-select features. Marchand: We have a dedicated team for CurseForge, and we intend to continuously ship product patches every two weeks to make the product better for games and authors. Newman: What are your plans to make this different/better than the Twitch app? We'll start with everything as is, and then gradually add new features and tools like global search and smart sync, based on the needs and interests of the community. We’re allocating a dedicated development team for CurseForge, which means you can count on improvements and innovation over time.
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We’ve already done it with gaming apps with some creators making over $1 million a year, and while we realize it’s going to be a journey and that apps and mods are not created equal, we’re committed to making this happen in the years to come. Overwolf believes creating in-game apps and mods can be a legit profession. We see a future where building gaming apps and mods can be more than just a hobby.
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In our view, the way to get there is through constant listening to both mod authors and gamers alike, and to develop CurseForge in full transparency, like we’ve shared on our public board on Trello. Marchand: We want to build CurseForge as the home for all mod authors, and as a result a wonderful discovery platform for gamers. Newman: What is your vision for CurseForge moving forward?
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